1. Sorry, no Media update today! Will have one next time hopefully!
2. Thanks for all your suggestions and ideas for the ghetto! I'll definately be applying some of them. There were some good ideas and some bad ideas... most of them kinda in-between ;) Anyway, you can stop sending them now!
3. Apparently there's this thing called
in San Jose that I have to attend, so I'm gonna be away for a week and won't be able to reply to your e-mails as fast as usual. In fact, I'll probably just leave em until I come back on the 25th.
4. I might be starting a new job when I come back. So what does that mean for StickRPG2? Nothing really - I can still work on it as I always have.
Been getting plenty of e-mails from people complaining about the lack of News updates. Sorry, but I've simply been a bit busy - and out of town - recently, so couldn't post.
First of all, stop asking me when this game is out. I still don't know. I get tons of people writing in trying to get around the question by saying something like, "I'm not here to ask when the game is out, but do you have an estimate of when it will be out, like, which month?". Well, that's actually the exact same question but just reworded a bit!
You may or may not be surprised to know that SRPG2 is not XGen focal project at this moment. That's why nobody knows a possible release date. There was actually a time when we were targetting June 2003 or 2004, I can't remember, but then stuff happened that got in the way such as me getting into a big mess of course work at University at the time, or when we decided a multiplayer version of the fighting system in SRPG2 would be cool (and it is, as some of you are fully aware). Once we begin to go full steam on SRPG2, we may have a release date. The only person working on it at the moment is, well, me as far as I know. And I'm definately not working on it 100% right now. If that doesn't make you happy, well, sucks to be you!
But otherwise, yeah, stop asking me. When I know, you'll know. Now let that be the end of that question, or any other release-date related questions.
Not much else to comment on except this
small and cheap media update. Again, there are other buildings I've done, but I don't wanna be showing them yet. This is still the Ghetto area I'm working on! Hey, what sort of things would YOU like to see in the Ghetto area?
E-mail me and tell me what you're thinking. Think it through a little bit though, ya know, don't go suggesting something I can't actually do on my artistic side of things. An example of something not to suggest would be, "I'd like to see gangs and people mugging each other and stuff". That's a coding job, not a graphic design thing.
What am I thinking? You're all gonna ignore that and just send in all your crazy random ideas like you normally do!
-
Friday, January 20, 2006
I feel pretty exhausted right now, so I don't think I have the energy to rant as much as usual. Let's just cut to the chase.
Oh yeah, and Happy New Year! I didn't post about it before, so better late than never I suppose.
Anyway - Media update! A small one... click
here.
Quite a bit better to
what it was before I think. This building is now pretty much complete.
No... I wasn't spending all this time since StickArena finished working on this single building...
Ok, that's enough - 'til next time, I'm Stuart Hart, SRPG2s artist and animator, not the coder as many people seem to mistakenly believe!
-Stuart Hart
Sunday, December 25, 2005
Or, merry boxing day or something as it is currently 4am of the 26th of December 2005 here. Maybe it's still Christmas day where you are, I dunno. Regardless, hope you've had a nice time, got whatever presents you were hoping for and had a nice meal! Unfortunately for me, a new motherboard is a bit expensive to ask anyone for (my PC has decided to go a bit crazy in the past month or so) but I'd feel guilty if anyone spent that much on me anyway!
I'd also feel a bit guilty not giving you any new Media, so
here you go. I know, it's small, but I can't give too much away, sorry!
And... that's all for now I think. If the link is bust or you just want to send me a comment,
send me an e-mail and if it's interesting enough I might reply! (Please, no "is that all you've done??" e-mails, because obviously it's not)
Enjoy the rest of your holidays!
Thursday, November 24, 2005
News post time again. I'll say right off the bat that I've no new Media. So if you were hoping to see a picture of the city populated with hundreds of individual stick characters you can interact with, you're out of luck.
The truth is, I've been job hunting quite a bit and have had little time to work on anything XGen related. I'm also trying to create my own website which is sorta something you really need when applying for jobs as a graphic artist. Surprisingly enough, I don't have a whole lot of experience in Web Design, but I think I'll manage alright.
So stay tuned, as one day hopefully soon, stuhart.com (stuarthart.com was taken, unfortunately) might just go live and you'll be able to see my crap on there!
Aaaaaaanyway...
As some of you would know by now,
StickArena has been released. It's pretty damn awesome I reckon - I'm very pleased with how it's turned out. Great for the occasional play, but don't come moaning to us claiming it's boring after playing it for hours and hours each day. What do you expect?? Any game (well,
a few exceptions) after a few hours of play becomes pretty boring. For a game you get to play for free, you sure know how to complain! If you haven't played it though, what are you waiting for? It's available NOW, it's FREE, it's ONLINE, you don't NEED to make an account, provide an e-mail address or ANYTHING. It's quick and painless.
Plus it's the first game that features my animation :)
So?
Go play it now. Maybe you'll even see me in there sometimes.
Friday, October 28, 2005
It's been... 31 days? Some months have 31 days so I think I'm still on time with whole at-least-1-post-a-month thing! If it's longer than 31 days... well... whatever.
So, in case you didn't know,
Stick Arena is the new game very close to completion here at XGenStudios.com! We've been making this game in total secrecy up until recently and it's now a pretty darn exciting time as this game is so close to completion!
What's it about then? Stick Arena is an
online multiplayer shoot-em-up, created entirely in Flash. You run around offices, construction yards or whatever trying to blow each others brains out with whatever weapon you can find. You create an account, get connected to the lobby and create your own public or private game to play with your friends. Or you can skip all that riff-raff and just hit the Quick Start button to get straight to the point. Some people are playing it already, and the feedback has been amazing! The game is only available to specific users at the moment though!But rest assured, when the game is officially released, anyone anywhere around the world with the Flash Player 8 plug-in installed in their browser can play the game!
So if you were wondering why there's been such little progress on SRPG2 - the game we lead you all to believe we were 100% working on - well, now you know! Though, if you've played the SRPG2 fighting system demo, then you'll realise that Stick Arena came from how cool that fighting system was turning out to be.
So hey, why not check out the
trailer? That's cool all on it's own. Plus it's got some funky footage of the game of course!
Speaking of games right now, have you had a chance to play
Shadow of the Colossus? The sequel to one of the
best games ever made that no one seems to know about? It's pretty
awesome...
But I SUPPOSE I should be talking about StickRPG2, eh? I SUPPOSE I should show you a bit of Media, eh...? Well, I DID say we have been working on Stick Arena mostly - well, completely - but because I'm so damn good to you people I've still been working on some graphics for StickRPG2 and got at least a few things I can show you... (NOTE: These are in Swf format, so you'll be able to right click and zoom in and see all the wonderful detail!)
Here's a
big fat block of flats. This one's not actually finished yet - plenty of detail can be added in there when I look at it now, but most of the essential stuff is already set in.
This one's not finished either. It'll have an assortment of buildings you can go in and do stuff. Upon closer inspection, I'm sure you can tell what that first one is! We may have to excluse that one from the younger players. Oh what fun it'll be animating the... "workers" in there! Check out that bumpy looking roof though... damn I'm good.
And this
garage here is actually complete! Not much to say about this one... look at the grime! Yummy.
That's all for now folks! Hopefully I'll be finishing up the rest of the outdoor area these buildings belong to and I'll MAYBE show it to you if you ask nicely. It's a big outdoor areea though, so give me a chance or ten! Send comments and such to the
usual address.
I'll reply as much as I can, but for now, I need sleep!
Seriously, enough is enough!
Monday, September 26, 2005
Either the Sept 15th news post isn't showing up for some people or those same people are just ignoring that same post, but please stop sending me your translations of that hard-to-read e-mail I posted about on the 14th Sept! I'm still getting e-mails about it almost 2 weeks after I posted about it and even then sometimes the translation is wrong! Some people realise their mistake though, firing off another e-mail to give a quick apology, which I do appreciate :)
So seriously now - please stop sending e-mails about that subject unless you have something else interesting to say!
In other news, Graffiti submissions have kinda come to a stop now, so as of the start of next month, I'll no longer be accepting ANY new submissions! After then, if I see an e-mail with an attachment in my inbox with "graffiti", or something similar, in the topic it goes straight to the trash - no questions asked! So if you were hoping to get your fancy art into the game but your submission is made on or after October 1st... tough!
Ok, I'll do a proper News Post - possible with some new Media - later!
-Stuart Hart
Thursday, September 15, 2005
Okie dokie - I got plenty of replies to the whole "What does this e-mail mean" thing - thanks to everyone that successfully fully translated the super secret encrypted message that my uber computer and language skills could not crack.
But credit to "Josh Wolens" who was the first to get his e-mail in!
Ok ok?? So you can all stop e-mailing me about it now...
About Graffiti Submissions:
I'm still accepting them. I've got plenty at the moment, but I don't feel like closing the whole thing down at the moment! Just thought I'd update you on that situation as I've had a few people asking me about this concern.
Ok, that's all, thank you!
-Stuart Hart
Wednesday, September 14, 2005
Yes, I understand there is a 2-button mouse developed by Apple called "Mighty Mouse" so stop e-mailing me about it! I did actually make a very quick search to see if Apple did make 2-button mouses themselves and when I found
this link I looked at it for a second only to think it was another single-button mouse. My bad.
Still, I wouldn't feel comfortable using a mouse that looks like it only has one button. I can imagine how it feels, and it doesn't feel good! Well, don't knock it 'til you try it I suppose. And I'm not gonna try it any time soon :p
Credit to "Jake Lazaroff" for pointing me in the right direction first.
Seems some of you don't know how to read. Remember those times, when I made the News posts and I said about not e-mailing me asking when SRPG2 is out? Check out some of the e-mails I got in my inbox in the past month!
"Elo
soz i didnt use outlook, my pc woudnt do it.
I woz jus wonderin how much longer it will take 2 make Stick RPG 2 coz i luved da first one.
coud ya let me kno plz
THXS
Annoynmous""Hi I am just wondering when its gonna be out I mean i look at this site 1 a YEAR and it is never done!"That second one was in fontsize 30 or something. Making your font bigger in your e-mails does not make me more inclined to reply!
This next one I had trouble deciphering:
"how come i foned a demo of sick 2 on a different and the trlere ses its out in 2004 whats goin on?"Actually, I never was able to fully figure that one out. If someone knows, then
e-mail me! Maybe you'll get a prize or something, but probably not...
But hey, I appreciate you guys really liked the 1st StickRPG and some of you are still happily enjoying it, what with the recent improvements and such introduced not long ago. But SRPG2 is so much more bigger and so much more ambitious...! It can be pretty difficult to make this game - that you guys are getting for free - with the limited resources available to us. You can go ahead and e-mail us with things like "Get off your ass and work" or "wtf dis game takin ages u guyz suckorz" but we're making the game... you're not.
Having said all that though, I do apologise for the lack of updates. This is, what, the first one in a month? And I don't even have any Media I can show at the moment. That's not that I DON'T have any... I'll see if I can show some next time I make a News post (which won't be another month!), promise!
But expect something pretty big coming your way soon... ish. I can't say what it is - you can e-mail me about it if you want, but I won't admit or deny anything, so your e-mails will be futile anyway! BWA HA HA!
Chill out, yo.
-
Stuart Hart, SRPG2 Animator
PS: I'm currently not home at the moment, so please excuse any late or no replies to your e-mails!
PPS: I'm not at my usual computer - this News post might look a bit messed up!
Monday, August 15, 2005
Likes like I screwed up the links to the screenshots - they all went to the same one. Here they are, sorry about that:
Screenshot 1Screenshot 2Screenshot 3:)
Monday, August 15, 2005
Amigos!
Yeah, I know Mac users can hold the Ctrl or Apple button or whatever and then hit their mouse button making it act like a right-mouse click, but doesn't that just seem like a complete inconvenience? I also understand that you can buy 2-button mouses for the Mac, but they're not Apple products. Why don't Apple make one? A Mousewheel would be very beneficial too. Apple's a weird company...
I didn't say I don't like Macs and their users - just... the thing with the mouse! One button? They've screwed up there in my opinion.
Anyway... from what I can understand, the Mac users trying to get to the file can't seem to unRAR/unZip the download to be able to get to the Fla file and when they DO it gets corrupted or something - I'm not sure. So, a simple solution would be for you people to have access to the Fla file directly, rather than having to download something you need to unRAR/unZip.
PC users that don't have WinRAR will like this also.
Anyway, here they are:
Graffiti Template 1:
download (14kb)
Graffiti Template 2:
download (15kb)
IMPORTANT: I cannot stress this enough - you absolutely MUST read the RULES. You can read the rules for Template 1
HERE. Rules for Template 2 are
HERE. They're pretty much the same - just a difference in the filesize limit.
Now for a bit of Media! Sorry, it's still Graffiti-related. It's all I seem to talk about these days. In these next few images you can get an idea of how your graffiti will look in the game:
Screenshot 1Screenshot 2Screenshot 3Many many thanks to all that have contributed so far! There's some really fantastic stuff as you can see! Some of it really does blow me away.
Naturally, there might be a mistake when giving credit to those responsible, so if I've goofed up on the names
throw me an e-mail and I'll get it sorted out for you right away. If you have some other question, aside from when this game is out,
e-mail me anyway and I'll try to put your mind at rest!
-Stuart Hart, SRPG2 Artist
Wednesday, July 27, 2005
Why does the mouse only have 1 button? Do most Mac users have only one finger and one thumb on their hand or something?
I've received the odd e-mail here and there concerning compatibility of the Graffiti Template file with Macs. Basically, Mac users can't seem to get it open for some reason. So I contacted my brother - a Mac user/follower - and he said he was able to open the .Rar and get to the .Fla file no problem. He opened the .Fla with Flash MX.
So I'm not sure what the deal if with you mac peeps that can't open the file. My knowledge on Mac systems is very limited, so there's really not a whole lot I can do about it!
Think you can drop some helpful info on the subject?
Swing me an e-mail!
Saturday, July 16, 2005
I graduated a couple days ago. You can see a geeky picture of me
here!Ok, that's out the way, let's never go there again!
I've received some BRILLIANT graffiti submissions lately - some truely excellent stuff. All I can say is... keep up the amazing work guys! I can't wait to use them in the game!
I've had a few requests from people that want to be able to make larger submissions, so I've gone ahead and made a 2nd template you more ambitious artists can download. It's basically exactly the same, only twice as long. Maybe a little too long...? Of course, you don't NEED to fill in the whole box... it's just there as a dimension limit, however I'd rather you didn't make the submissions small enought that they would be able to fit in the original template!
You can download the brand new 2nd Template
here.
Again, you're going to need
WinRAR to unRAR the file to access the .Fla and .Txt, and you'll also need Flash 5 or above to be able to open said .Fla file. You can download a 30-day trial version of the latest version of Flash
here.
The original Template is still available, of course, and can be found
here. However, I suggest those that have downloaded it in the past to re-download it as it has a slightly updated readme file which I would appreciate you all to take a look at!
That's quite a few downloads I got going for you there... let's make a list!
Graffiti Templates:
Original Graffiti TemplateNew Graffiti Template - Twice as long as the original Template.
Programs required:
WinRAR - Required to open the .Rar downloads that contain the Template file and readme file.
Flash MX 2004 - Required to open the .Fla file.
Did I mess up some of the links?
E-Mail me!
Do you have a submission to give me?
E-Mail me!
Do you have some random comment/question for me (if it's ANYTHING about SRPG2s release date, I will block you!)?
E-Mail me!
-Stuart Hart
Tuesday, June 28, 2005
Hiya kids!
Still getting e-mails asking when SRPG2 is out, and I'm still giving you all the same answer - it'll be out when we say it'll be out, and right now, we don't know when it will be out.
It's not that we can't say.
It's not that we're not allowed.
It's that we DON'T KNOW!
Anyway, let's move onto something slightly more interesting and less repetative - Graffiti Submissions.
I've been filtering out the good from the bad and I'm left with about 20-something pieces. I put together a picture showing those that I've decided are good enough to use in the game -
view them here.
The version on the right is how it'll actually appear up against a wall in the game.
So I've got quite a few - enough to work with actually, but more is always welcome. There's plenty of wall space in the game, so
download the template and keep sending submissions!
Just to clear things up - you DO require Flash to be able to open the file. The download isn't some magical little program I've built that allows you to create art for you to send me! I also won't accept anything you've made in Photoshop, or similar program, as image files are no use to me.
If you don't have Flash, you can download it, FREE, from
Macromedia's Website. However, it'll expire after 30 days.
You'll also need
WinRAR to be able to unzip the .Rar download.
WinZIP is also an option.
For crying out loud, read the readme.txt file I've made for you! People seem to read only the first two rules and ignore the rest of the text. It's important that you name the Symbol and file correctly so that we can credit you properly. I've had to reject a lot of work because people won't spend a minute reading what they can and cannot do for their entry.
Any dang way,
send your .Fla file to me when you've finished your submission. Maybe in a week or so, I'll make another post showing off more peoples work!
Take care now!
-Stuart Hart
Monday, June 20, 2005
Hi there, kids! A slightly tanned, but undeniably still white Stu posting for the first time since he returned to his home country - which was early yesterday. I was a bit jet-lagged, so wasn't up to thinking of stuff to say and/or pulling together some stuff for you people to take a look at.
But that was yesterday! Today is... not yesterday! So I'm gonna post some crap.
By the way, yeah, I had a good time in Singapore - and Chiang Mai - and Langkawi.
I've yet to reply to all the e-mails I've received. I'll do that right after I finish this post. I've also received a number of new grafitti submissions. Again, I've yet to download and view them, but the more submissions the better! Thanks everyone, keep it up!
Now then, I promised some new Media and a promise is a promise... that's meant to be broken! Har har har! No new Media for you, punks!
I kid - here ya go:
WiP - Inner Ghetto 1WiP - Inner Ghetto 2Very incomplete stuff as you can see. Buildings are on top of each other when they should be behind, there's lots of rendering glitches that need fixing, the edge of the land needs defining... I could go on. Some stuff in the 1st picture are in a more complete state, such as the buildings on the far left and bottom-right corner. Everything else is completely untouched.
As for what this place is actually meant to be... it's supposed to be a more run down and seedy part of the city. If you're looking for drugs - either for buying or for selling - this will be the place to be. If you have money to waste then you can enjoy yourself at one of the many local strip clubs on offer.
Though, watching a pink stick figure dance about isn't what I would call arousing. Some fool's gotta animate them though - that's me. Hmm... I wonder if I can convince some ladies to do some motion capture for me...?
Anyway, to be honest, I've not worked on this particular location in a while. I actually finished the modelling of this one long ago. Obviously, I can't have worked on it during the 3 weeks I was away, but even before then it's been a while since I've sat down with this piece. What... I had my University Course to worry about! Plus there's been other Flash related work I've had to do... ya can't rush these things!
So yes, admitably, development of this game is shifting along slowly but surely. We understand it's been a long time and we thank you for your continued patience. But seriously - stop asking us when it's going to be done, because when we know it's going to be done we'll tell you ASAP! Until then, sit tight, try to enjoy my rambling and take comfort in that we ARE working on this title and we're not giving up on it like some of you may think.
Right, I'm gonna go ahead and reply to all the e-mails I was sent, download the rest of the grafitti submissions and I'll be back in a few days with a post showing off the grafitti submissions I have selected to use in the game!
That doesn't mean the contest is closing though - I just want to show off your work! You can still
make a submission and then
e-mail it to me!
-Stuart Hart
Saturday, May 28, 2005
Hey there, people - Stu talking to you all the way from sunny Singapore!
Yes folks, I'm currently out of the country at this moment at the start of a 3 week holiday on the opposite side of the planet (depending where you are, that is). This means I can't get any work done, nor can I open any graffiti submissions being sent in from now. That's not to tell you to stop sneding them though - please do! My current situation simply means I can't open the files and I'll have to wait until I'm home before downloading (until then, they'll just sit in the Inbox).
I was actually gonna put together a sorta montage of the ones I have decided to use in the game - which is most of them - for you all to see, but unfortunately time constraints and other responsibilities got the better of me, so that'll have to wait! Oh well, perhaps when I get back to England I'll have even more submissions which I can add.
So... sorry for the lack of updates! I've had a few people write or talk to me about the lack of said subject. It's not much of an excuse, but with the end of my final semester come and gone, things had suddenly gotten hectic! Spending time with friends I'll never see again, spending time with friends I won't see for a LONG time... some random BBQ - but whatever, I'm sure hardly any of you care about my personal life!
Anyway, I promise - PROMISE - I'll have something new for you when I get back into the country. I think it's about time for a bit more Media for you guys to see. So, yeah... maybe something for you guys to look forward to??
Keep chilling for now everyone - I need to... it's damn hot here.
-Stuart Hart
Sunday, May 1, 2005
Seems I screwed up the link for the graffiti template you guys need to download if you want to make and send me stuff. I messed it up TWICE in fact. Oh well... hopefully,
this link will work instead. Sorry about that!
-Stuart Hart
I want YOU to send your graffiti to me!
Sunday, May 1, 2005
Hiya fellas - SRPG2 Artist/Animator Stuart Hart updating the front page once again!
Sorry there hasn't been a News post for a while - the last 2 or 3 weeks have been really hectic for me as my University course draws to an end. This is also why I haven't been replying to your e-mails - I'll get on with that right after I've done this News post. I've got about 2 weeks to go at Uni and then it's job hunting time! Hopefully now though I'll have much more time to work on SRPG2.
Anyway, time for something a bit more exciting! I'm giving you all the chance to
have your art skills featured in StickRPG2! Specifically, I'm looking for creative and interesting looking
Graffiti Art that will be plastered all over the walls of the StickRPG2 world.
So, if you want to have a go at getting some of your fancy work into StickRPG2,
download this file (you'll need
WinRAR to unzip the files). Be sure to read the Readme file that contains rules and limits I expect you guys to follow! Open up the .Fla file (which will work on Flash 5 or above) and start editing the only existing Symbol in the Library!
I'm looking for some really good ones here - I won't accept just anything! I'll e-mail those that send me good ones.
I'm afraid that there's no prize as such, except that you're name WILL be there in the credits for StickRPG2. Erm... maybe we'll make it so that those that contribute will start off with more money than usual in the game, but right now I can't make any big promises!
When you're done with your work,
send the file to me! I would also prefer that you use WinRAR to compress the file before sending it (Fla files compress really well).
So what are you waiting for?
Get the file and go nuts with your graffiti skills!
On another note, I've
updated the journal for your reading pleasure. Enjoy!
-Stuart Hart
Tuesday, April 12, 2005
Hi folks - SRPG2 Artist/Animator Stuart Hart at your service once more!
We still get floods of e-mails asking the exact same darn question - when will SRPG2 be released? As far as I'm aware, there's still no set release date for SRPG2, but I'm pretty certain to say that it'll be out this year. I don't know what month - don't ask me. SRPG2 is not the only thing we're working on here at XGenStudios.
We also get a lot of e-mails from people with their own ideas they would like to see in the game. Keep in mind I'm just Mr. Graphics and don't have any control over gameplay features. However, that's not to say that your ideas go completely ignored - I still read every idea you guys send me and should I see one that's truely interesting, I'll pass it on to the right people.
Anyhow, I uploaded a very very slightly more complete SRPG2 development journal. It only has one more entry, but for those interested,
you can check it out here.
You'll need to scroll down a bit to find the new entry.
And for those that don't like reading and would rather just watch something a bit more stimulating, you can check out an
animation blend test I made recently. There's no preloader for it, so don't be too surprised if it stutters at all.
Also, don't forget to check out the
StickRPG 2 Combat System Demo!
Enjoy!
Comments? More questions (other than the usual, please!)?
E-mail me.
Stu's Stick RPG 2 Journal
Monday, April 4, 2005
Hi there folks - SRPG2 Artist/Animator Stuart Hart here!
Today is my 21st birthday, so I thought I'd do something a bit special and use my new found powers to make a little News post.
Now then, it's been brought to my attention recently that some folks think my 3D background art is in fact pixel art. Wrong wrong wrong! They're created as 3D models in Discreets (now discontinued) plasma and rendered out as Swf files that can then be imported directly into Flash. They then go through a touch-up process, cleaning up any stuff that doesn't look visually attractive and adding lots of detail that isn't possible, or is simply more difficult, during modelling.
The end result is a standard vector graphic - sometimes with animation - in Flash that can be rotated, scaled, transformed etc without losing image quality.
And that's that. It's not pixel art.
In other News, I've actually been keeping a very part-time journal on the development of SRPG2 (on the graphical side). I do plan on releasing the whole thing should we ever do a kind of "behind the scenes" for SRPG2, but for now,
you can read the first entry here (which dates back to August 2004).
Got a comment?
Mail me your thoughts!
StickRPG 2 Combat System Demo
Tuesday, March 22, 2005
We've been slaving over a hot compiler all year with nothing playable to give you, so we baked up a
SitckRPG 2 Combat System Demo!
Click here to play!
Friday, February 11, 2005
Many people are wondering if there are going to be multiple parts to the Stick RPG 2 town. The answer is yes there will be!
Check out -
The Ghetto
Monday, January 24, 2005
Many people have emailed me asking about the Stick RPG 2 town. Well folks, here it is!
The Stick RPG 2 Town!
Thursday, January 6, 2005
Many of you have sent in some great ideas for future updates – keep them coming!
In this update we will reveal another location from Stick RPG 2. The Dance Club - You never know who or what you’ll bump into!
The Dance Club
Sunday, January 2, 2005
Happy New Year SRPG2 Fans! It's Danny here from
XGenStudios.com.
It has been a while since our last update to this site, but we have made great progress on the game. From now until completion, you will see regular updates from me about the status of Stick RPG 2. Included in these updates will be images from the game, interviews with the XGen Studios team, and general information about Stick RPG 2.
What would you like to see in an update? Contact us -
StickRPG2@XGenStudios.com
Concept Sketch, Art Production Screenshot & Incomplete Render
Monday, June 7, 2004
A
concept sketch,
art production screenshot, and
incomplete render of the StickRPG2 city are available. The code for StickRPG 2's engine currently totals just over 5000 lines of code.
Tuesday, March 30, 2004
New StickRPG2 areas have been revealed in the screenshot section of the site.
Saturday, March 20, 2004
The E-mails continue to pour in daily from you, the fans, requesting status updates and release dates for StickRPG2. The project is too early in its development to set a release date, but we can assure you that artwork and planning for StickRPG2 continue to move forward with steady progress. Quality game development is a long and complex process - we thank you for your continued patience and support!
If you are interested in sponsoring StickRPG2, please
contact us.
Monday, November 3, 2003
The trailer for StickRPG2 has been released! Go
HERE to view it. The music for the game has been completed by band 'Blueroom', and is simply incredible. (
www.ablueroom.com) Despite the illusion of non-activity on the surface, StickRPG2 is continuously under development. A big thank-you to fans for your continued support!
Monday, August 4, 2003
A team section has been added and the front page videos, including the previously featured weapon demonstration, have been added to the media section.
Tuesday, July 27, 2004
A minor website update today. I've been asked the question of when StickRPG 2 will be released a lot frequently, so I'd just like to clarify that there is no release date set, and I don't have an estimate. Be patient - it will not be released this or next month.
Friday, July 18, 2003
Yes, it's another website update! Screenshots of the game have been added to the Media section!
Saturday, July 12, 2003
StickRPG2.com recieved an update and new layout today. Work on the project is underway, with Stu from StickSuicide.com creating art for the game. Check back often for updates, and visit the forums to make suggestions for (or speculations about) this greatly anticipate sequel.